

WORMS CRAZY GOLF SIZE WINDOWS 7
Also, as addressed by Angoratatouille's comment above, apparently having Windows 7 and DX11 installed doesn't solve the sound problem. Why would I spend $100 upgrading to Windows 7 on the chance that this game, which retails for $10, may or may not work, when every other game plays fine. Or maybe the worms are just very large.According to the developer's system requirements, Worms Crazy Golf is supposed to play on Windows XP with DX9 as well as Windows 7 with DX11. Instead of having tiny worms duking it out amid human-sized cars and buildings, everything has been shrunk down to worm-size. It doesn't even have any fun with the scale. A car park? A cinema? The art style is considerably more subdued than any game before it, featuring little of the wacky, cartoon charm of its forebears. While Worms Rumble supports up to 32 players, I've yet to play a match with more than 20 during the beta.
WORMS CRAZY GOLF SIZE FULL
The map might be too big, however, but it's hard to say because I've not been able to play with a full group.


It's the sort of place you'll have to explore before you can really take advantage of it. Along with the elevators and air vents, there are also ziplines, and plenty of paths both sneaky and obvious. It's a sprawling thing full of different areas, like a car park, cinema and rocket silo, and if you've got an enemy worm in your sights there's almost always a bunch of different ways you can approach them. It's still 2D (or 2.5D, rather) but has more in common with a battle royale map than, say, Worms WMD. Only one map is available in the beta, but it's a big 'un. In Rumble, only stuff like air vent grates and the occasional wall can be destroyed, while the physics has been toned down quite a bit. But it's hard to ignore the fact that I'd probably be having a lot more fun if I could blow up the terrain or take advantage of the extreme physics to knock enemies all the way across the map. It's only thanks to the shift to real-time that these chases are possible, and being able to react instantly to an attack instead of waiting for my turn-if my worm survives-is a novelty that I've enjoyed. It seems to have more in common with Soldat, which is also getting a sequel this year, than Worms. It all feels so wrong! No teams, no destructible terrain, a focus on reflexes and speed instead of tactics-it's bizarre. It took only one deathmatch battle (the battle royale mode isn't ready yet) before I transformed into a curmudgeon who just wanted to moan about how Worms was better back in the day. I'm sure it will be fine, I thought to myself. Awkwardly chasing trends sounds like a recipe for disaster, but I still had high hopes. And it's not just real-time-it's a 32-player deathmatch and battle royale deal. Making Worms a real-time affair seems sacrilegious, but I was genuinely quite excited to play a game of Worms where I had no idea what was going to happen.
